Multiclass Reference Sheet by Peter Knutsen Class list Bard Craftsman Healer Merchant Priest Psionicist Rural Sage Spy Thief Warrior Wizard Class/skill Summary +-------------------+-------------------+--------------------+ | Bard 14 | Craftsman 13 | Healer 10 | +-------------------+-------------------+--------------------+ | Acting | Armoursmith | Antidotes | | Art | Blacksmith | Empathy | | Charisma | Bowyer | First aid | | Compose music | Carpenter | Herb medicine | | Disguise | Decoration | Hypnosis | | Instrument | Engineer | Medicine | | Legends | Glasblower | Placebo | | Memorize | Leatherworker | Poisons | | Performance | Metallurgy | Psychology | | Poetry | Pottery | Surgery | | Satire | Ropemaker | | | Singing | Tailor | | | Sleight of hand | Weaponsmith | | | Storytelling | | | +-------------------+-------------------+--------------------+ +-------------------+-------------------+--------------------+ | Merchant 11 | Priest 16 | Psionicist 18 | +-------------------+-------------------+--------------------+ | Administration | Animal magic | Body magic | | Accounting | Appeals | Control person | | Diplomacy | Banish | Danger sense | | Economics | Extra power | Dream walking | | Evaluate goods | Healing | Empathy | | Geography | Holy symbol | Extra power | | Haggling | Inspire | Far sense | | Logistics | Miracles | Force fields | | Negotiate | Necromancy | Healing | | Politics | Omens | Hypnosis | | Salesman | Plant magic | Mass control | | | Protections | Meditation | | Etiquette | Rituals | Sanctuary | | Law | Theology | Second sight | | | Visions | Sixth sense | | | Wheather magic | Telekinesis(F) | | | | Telekinesis(G) | | | | Telepathy | +-------------------+-------------------+--------------------+ +-------------------+-------------------+--------------------+ | Rural 24 | Sage 15 | Spy 19 | +-------------------+-------------------+--------------------+ | Animal training | Alien cultures | Acting | | Animal traps | Botany | Alertness | | Botany | Chemistry | Antidotes | | Camouflage | Foreign cultures | Assassin | | Camping | Geography | Bluff | | Cattle handling | Geology | Bribe | | Climbing | History | Critical hit | | Drive wagon | Legends | Cryptology | | Ecology | Philosophy | Danger sense | | Herb medicine | Mathematics | Disguise | | Hiking | Memorize | Forgery | | Hunting(L) | Scribe | Impersonate | | Hunting(S) | Speedreading | Interrogation | | Move silently | Theology | Intimidate | | Navigation(L) | Zoology | Memorize | | Navigation(S) | | Poisons | | Riding | | Searching | | Sailor | | Seduce | | Sheperd | | Speedreading | | Shortbow | | | | Sling | | | | Survival | | | | Tracking | | | | Zoology | | | +-------------------+-------------------+--------------------+ +-------------------+-------------------+--------------------+ | Thief 13 (17) | Warrior 23 | Wizard 14 | +-------------------+-------------------+--------------------+ | Alertness | Ambush | Alchemy | | Bluff | Accuracy | Demonology | | Climbing | Critical hit | Defensive magic | | Danger sense | Disarm | Elemental magic | | Escape artist | Engineer | Enchant objects | | Evalutate goods | Feint | Extra power | | Hide | Fight in armour | Focus | | Move silently | First aid | Illusions | | Pick locks | Horseback combat | Magic trap | | Pick pockets | Intimidate | Potions | | Searching | Logistics | Power battery | | Sleight of hand | Maneuvers | Shape changing | | Traps | Marching | Sleight of hand | | | Marine training | Summon Elemental | | Acrobatics | Meelee weapon | | | Law | Missile weapon | | | Running | Soldier | | | Streetwise | Strategy | | | | Tactics | | | | Toughness | | | | Thrown weapons | | | | Unarmed combat(J) | | | | Unarmed combat(K) | | | | | | | | Blind Fighting | | | | Two Weapons | | +-------------------+-------------------+--------------------+ Skill ratings /---------+-------------------------------------------------------\ |Skill | 0 1 2 3 4 5 7 10 14 19 25 | |class | pts. pts. pts. pts. pts. pts. pts. pts. pts. pts. pts.| +---------+-------------------------------------------------------+ |Primary | 11 12 13 14 15 16 17 18 19 20 21 | |Secondary| 10 11 12 13 14 15 16 17 18 19 20 | |Tertiary | 9 10 11 12 13 14 15 16 17 18 19 | |Quternaty| 7 8 9 10 11 12 13 14 15 16 17 | \---------+-------------------------------------------------------/ Stat /----------------------------------------------------------------\ | Rating Point cost damage Hitpoint Spell point | |Stat (PC) bonus bonus* bonus ** | +----------------------------------------------------------------+ |Lousy 8 - -1 -3 can't use magic | |Normal 10 - +0 -1 -1 to spellcast | | base cost is 2 | |Good 12 0 +1(N) use normal rules | |Great 14 2 +2 +1 1 Extra SP | |Heroic 16 4 +3 +3 2 Extra SP | \----------------------------------------------------------------/ Spell points/Extra power --------------------------------------------------------------- Priest Base 1 pt. 2 pt. 3 pt. 5 pt. 8 pt. 12 pt. --------------------------------------------------------------- Primary 10 15 20 25 30 35 40 Secondary 8 12 16 20 24 28 32 Tertiary 6 9 12 15 18 21 24 Quaternary 4 6 8 10 12 14 16 --------------------------------------------------------------- Wizard Base 1 pt. 2 pt. 3 pt. 5 pt. 8 pt. 12 pt. --------------------------------------------------------------- Primary 15 23 30 38 45 53 60 Secondary 12 18 24 30 36 42 48 Tertiary 9 13 18 23 27 32 36 Quaternary 6 9 12 15 18 21 24 --------------------------------------------------------------- Psionicist Base 1 pt. 2 pt. 3 pt. 5 pt. 8 pt. 12 pt. --------------------------------------------------------------- Primary 20 30 40 50 60 70 80 Secondary 16 24 32 40 48 56 64 Tertiary 12 18 24 30 36 42 48 Quaternary 8 12 16 20 24 28 32 --------------------------------------------------------------- Hit points / Toughness +------------+----------------------------------------------------+ | Warrior is | Points spent on the "Toughness" "skill" | +------------+--------+-------+--------+--------+--------+--------+ | |0 points|1 point|2 points|3 points|5 points|8 points| +------------+--------+-------+--------+--------+--------+--------+ | Primary |16 |20 |23 | 25 | 26 | 27 | | Secondary |14 |17 |19 | 20 | 21 | | | Tertiary |12 |14 |15 | 16 | | | | Quaternary |10 |11 |12 | | | | +------------+--------+-------+--------+--------+--------+--------+ Weapon list Weapon Imp. Damage Knife I 1d6 Dagger I 1d6+2 Rapier I 1d6+2 Sword 2d6+1 2-H sword 3d6+1 Hand axe 2d6 War axe 3d6+3 Club 2d6-3 Mace 2d6-1 Light spear I 2d6+3 (attack every other round) Pike 3d6+3 (attack every third round) Unarmed-throw 1d6+2* Unarmed-karate 1d6+3 * usually - the damage depends on how hard the floor is, and if the victim collides with a wall at full speed, damage is much higher) Shuriken 1d6 Spear, light I 2d6x2 Spear, heavy 2d6x3 Stone 1d6 Knife I 1d6+2 Axe 1d6+4 Sling 1d6+2 Short bow I 3d6-2 (can fire twice every other round*) Long bow I 3d6+2 Light crossbow I 3d6+2 (requires 1 round for loading) Heavy crossbow I 4d6+3 (requires 3 rounds for loading) * only if the archer has spent at least one point on the Bow skill. This must be the Bow skill from the Warrior class, a Rural archer does not learn how to shoot rapidly. Armour list +------------------------------------------------+ |Type Protection Skill Max | | penalty reduction| +------------------------------------------------+ |Padded clothing 1 0 0 | |Leather armour 2 0 0 | |Studded leather 3 0 0 | ||Light chainmail 4(2) 1 1 | |Normal chainmail 5(3) 2 2 | |Heavy chainmail 6(4) 3 3 | |Scale mail 6 4 2 | |Plate mail 8 5 2 | +------------------------------------------------+ Shields Buckler +1 Passive Defense Round shield +2 Passive Defense (+1 defense vs thrown) Tower shield +3 Passive Defense (+2 def vs thrown, +1 df vs missile) Quality Metal price modifier -------------------------------- Bad metal x 0.50 Normal metal x 1.0 Quality metal x 2.5 H.Q. metal x 10 -------------------------------- Craftsmanship price mod. Game effect -------------------------------------------------------- Bad craftsmanship x 0.33 -1 to skill & damage Normal craftsmanship x 1.0 normal skill & damage Quality craftmanship x 4 +1 to skill & damage H.Q. craftsmanship x 24 +2 to skill & damage --------------------------------------------------------